In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.
The full post reads:
Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.
I’m not sure they could have given the the fact the game started development as a live service game and shifted mid development, C-suite meddling and stank is all over this game and it probably killed the franchise forever. The game went from full price to free on ps plus 3 months after release.
Serious cope from Brian Audette tho.