In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.

  • mohab@piefed.social
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    23 hours ago

    Embarrassing thing to say even if the game was actually good.

    Could’ve just said “We tried our best and I’m proud of the game and what our team accomplished.” and it wouldn’t have sounded needlessly antagonistic.