In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.

  • network_switch@lemmy.ml
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    2 days ago

    The reaction of diehards wasn’t close to golden. You had the lore-aficionados that found the game as whitewashed, the shippers thought every relationship was shallow and role players thinking it jumped the shark even more than previous games with anachronism. The game was stable. Not buggy. That is its elevator pitch for why it’s good