“It wasn’t fear anymore, it was madness. And when you’re mad, you cease to exist.”
The Last of Us, Limbo, Inside, Bioshock: take all these games with amazing stories and you’ll find that video game storytelling works hand in hand with superb gameplay design. From Inside’s simple 2D platforming forcing you to act like a puppet to Bioshock’s main power-up gameplay system showing you memories of residents of Rapture, all of these games have a story that feels satisfying because it ties back to gameplay. I think that sort of storytelling is why some narratives can only be experienced in video games and why those games and more like them are so good. But they’re not the only games with a good story.
The Town of Light is a first-person walking simulator game about a mentally unstable girl named Reneé and the journey we go on with her, exploring her past and present through her memories and experiences at a mental asylum. From the beginning it reminded me of Benoit Sokal’s Syberia and this “other type” of games with a good story. I mean games that are so focused on their presentation that either their gameplay is too simple (like Syberia) or genuinely simple gameplay designs are not present in them and this makes the whole experience suffer.
Case in point, The Town of Light is a beautiful game and it’s one of the best depictions of the on-goings and effects of being held up in a mental asylum in any media I have ever experienced. The game really manages to create an authentic immersive mental asylum in Italy through the various hospital documents, posters of fascist Italy, pictures of Mussolini and through it’s dialogues and story accompanied in each of the game’s fifteen chapters by an animated sequence of what is going on with Renee. What I adored even more is how the developers actually went to a real life mental asylum and recreated it in-game, highly recommend to check out the live-action trailer after finishing the game.
It seems to be that the whole purpose of this game’s existence is to make you realize how fucked up these asylums were in real life and it really commits to that which is awesome. There are even branching chapters that you can get based on multiple choices you can make during the game which seems to really unlock different parts of the story. Unfortunately, while the presentation really gets fully realized, the gameplay and feel of the “game” aspect of it is actually annoying. I don’t know how common it is for games like these but having unskippable cutscenes is always lame, the fact that my character can’t run is stupid. The game was also very fond of crashing on my system even though it’s built on Unity and I expected that would mean it would be pretty stable.
Overrall: The Town of Light is absolutely worth one playthrough atleast if you can look past the gameplay issues I mentioned and it’s really a very unique and one of a kind presentation in gaming because of the themes it deals with. 7.5/10
I got this game for free on GOG. I’m more stoked to play it now. It sounds both depressing and thought-provoking. That’s my bread and butter where games are concerned. Love your review.
I got it for free too! It’s my first Prime-giveaway and the first game on GOG I have ever finished. I really wanted to try the Bioshock-inspired Close to the Sun but that game was just too heavy for my system