

Sorry if this is a dumb question but how does offline lyrics work? Can you store them in the metadata?
Sorry if this is a dumb question but how does offline lyrics work? Can you store them in the metadata?
Try Yunohost
Nextcloud?
I was by no means suggesting using Discord instead. Just from a purely practical perspective, it is very different.
It’s very different. Discord has “channels” and “categories” to organize discussions.
It might be helpful if you explained what it is or what it does.
E: honestly not sure why I’m being downvoted for asking what the thing in the OP is…
Having a public chat group inevitably devolves into an endless waterfall of messages. I dunno how you do it. I can barely stand being a group with 5 people.
It’s just an analogy to get the point across. These details aren’t really important.
I really don’t think generating a random phone number can be considered “terrifying”…
So if it was just hallucinating, it did so badly.
You say that as if there’s any other way.
The base for Android is also Linux. But there is another layer. That is AOSP, which is comparable to your distro, then there’s another layer of your UI (ie: MIUI, One UI, Nothing UI, Pixel UI, etc) which is comparable to your DE on Linux.
That second layer is what they’re referring to. Currently everyone is just playing with the third layer (the DE), to my knowledge.
There are lots of competing LoRa mesh networks right now.
on today’s modern systems framerate has been complicated by the introduction of frame generation technology like DLSS and FSR. If a user has a capable GPU and has frame generation turned on then most software will see the FPS number as including the generated frames. This is correct if you think about just the smoothness of the video and how frequently the monitor is updated. However, this is incorrect if you care about actual game frames, which do other work like process input, handle network updates, perform collision detection for models and projectiles, etc. Frame generation can’t help with things like input latency that matter to competitive gamers, but it can make things look visually smoother on todays high refresh rate monitors.
The Steam Performance monitor will detect frame generation technology and break down both the DLSS/FSR Frame Gen including FPS and the actual game FPS over 1 second intervals. Further, the overlay will show the minimum and maximum single game frame performance within those one second intervals. If you see a single FPS XX number plus the ↓Max↑Min, then your game is not actively using frame generation. If you see a DLSS/FSR/FG number followed by FPS XX ↓Min↑Max, then your game is using frame generation actively and you get both that display frame rate including generated frames and the actual game frame rate. Note that frame generation enabled games will commonly switch frame generation off in menus and cutscenes and that this is normal and correct behavior to see.
That is not “convenient and beginner-friendly”
Yes but you can also pay someone else to do all that work that isn’t Apple, and then use it on Linux.
It’s usually as simple as logging into your Nextcloud account on Linux.
Then do them. It’s still not going to decrease the energy use of your server.
No Silicon Valley are the ones throwing these things away because it costs them too much money to deal with old unreliable PCs.
Very cool, thanks!