To gently disagree with you here: UI/UX work is absolutely not art,
UI without art is just a bunch of shitty buttons no one wants to press. Come to think of it, that’s one of the problems with Gimp. There is a UI, it’s just not a good one.
UX is arguably design. But most design departments would place UX as a mixed discipline.
scientific evidence as to how people see, perceive, and interact with things around them.
You’re describing Usability. This is, in fact, its own discipline that should direct both UX and UI.
The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally.
That’s just saying it’s a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.
their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles
The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?
If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.
So, forgive me if I’m reading too much between the lines, but what you’re saying here is if FLOSS wants better UI, they need to engage someone who says they’re an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?
Maybe there are reasons the FLOSS devs don’t want to sign up for that?
I agree to disagree, have a good one.